Basic facts

Developer:
Die Gute Fabrik
NYC & Copenhagen

Release date:

Available on:
PS3 / PS4 / Home Computers

Promotional websites:
jsjoust.com
sportsfriendsgame.com

Regular price:
See Sportsfriends


Description

Johann Sebastian Joust is a no-graphics, digitally-enabled playground game designed for motion controllers.

The goal is to be the last player remaining. When the music — J.S. Bach's ‌Brandenburg Concertos — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, the threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you're out! Try to jostle your opponents' controllers while protecting your own.

J.S. Joust is coming to PlayStation 3 & 4 and Home Computers soon as a part of the Sportsfriends compendium.


Features

  • Simple physical fun for players of all kinds
  • No screen needed! Players look at one another
  • Support for up to 7 players – perfect for parties!
  • A variety of different game modes
  • Open-ended rules that encourage "house rules"

Trailer Vimeo, YouTube

Alt Trailer Vimeo


Images

Logos

Johann Sebastian Joust logo
Johann Sebastian Joust logo

Screenshots

Johann Sebastian Joust screenshot
Johann Sebastian Joust screenshot

Photos

Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo

Photos by Brent Knepper

Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo
Johann Sebastian Joust photo

Photos by Sara Bobo

Johann Sebastian Joust photo
Johann Sebastian Joust photo

Old Logo & Posters

jsjoust-logo-old.jpg
joust_of_canada.png

Awards and Recognition


Selected reviews and mentions


Interviews

Road to the IGF: Die Gute Fabrik's J.S. Joust
Leigh Alexander, Gamasutra

IGF Factor 2012: Johann Sebastian Joust
Alec Meer, Rock, Paper, Shotgun

The Rumble Pack Podcast – 2012-06-21
The Rumble Pack


Video Apperances

A game of Johann Sebastian Joust breaks out
On The Verge, 2012

The Besties go to PAX East 2012
Polygon, Boston, 2012


Background

Johann Sebastian Joust was first prototyped by Douglas Wilson at the the 2011 Nordic Game Jam. The original version used Wiimotes. In the summer of 2011, Doug ported the game to the PlayStation Move in order to take advantage of the controller's programmable LED light. In November 2011, we distributed a private, early alpha version of the game to several hundred people who had contributed to Brandon Boyer's Venus Patrol Kickstarter campaign. The game has since won a number of awards, including the Innovation Award at the 2012 Game Developers Choice Awards.

The game draws heavily from several folk games and playground games that Doug learned while living in Copenhagen. Like many classic sports, folk games, and playground activities, J.S. Joust features a simple ruleset and sound design that encourage physical performance, face-to-face interaction, and spectatorship. The hope is that this open-ended rule set "deputizes" players to improvise their own "house rules." For instance, are you allowed to kick your opponents? What are players allowed to do (or not do) after they're eliminated? What about playing with the controllers in your pockets? The idea behind games like J.S. Joust is that often, the most enjoyable game of them all is making up your own game.

Doug has written about the game at length in his PhD dissertation. You can read more here.

J.S. Joust will be released commercially soon as a part of the Sportsfriends compendium.


Technology

The PlayStation Move alpha version of J.S. Joust uses an open-source API pioneered by Thomas Perl.


Credits

Douglas Wilson
Concept, Game Design, Code, Promotion

Nicklas "Nifflas" Nygren
Sound Effects

Dominique "dom2d" Ferland
Visuals

Jonathan Whiting
Sportsfriends Programming

Nils Deneken
Design Advice & Early Logo Concepts

Andreas Zecher
Website